There was rarely a time when I did not have a pencil or brush in my hand as I grew up.
My parents channeled my efforts into studio art classes throughout my life and into college, both within my schools and specialty classes. I graduated with a degree in Interior Design and a minor in English. It was at this point I began analyzing my love for interiors and missing my paint brushes.
While working as an Interior Designer at an architectural firm in Greenwich, Connecticut, I found time to illustrate the scenes which most inspired me during the day.
I decided to focus on building my eponymous brand as an artist full time in 2015.
My artwork features a strong attention to detail and typically showcases interior and architectural elements throughout my work. My own sunny disposition floods into my art resulting in a joyful body of work. It is often also nostalgic. While I enjoy exploring shapes for what an object is in a perspective, I find that the colors of a memory are most evocative.
Often painted off site in my studio from photographs, my artwork invokes the emotions of the remembered (or sometimes daydreamed) moment.
What is so intriguing about buildings is their reflection of those who inhabit them. Interiors and architecture are what we intentionally surround ourselves with- for both shelter and comfort.
Once we are beyond the structure of the building, architecture has the ability to touch on what we like to project about ourselves, and interiors can be a very intimate portrait of a person's inner self.
Lydia is based on the East Coast and works from her home studio.
She is currently in Florida painting amongst the Palm trees, where she resides with her husband, Brent, and their Cuban kitty cat, Lulu, who makes several cameos throughout Lydia’s artwork.
THE LME SUMMER INTERN
Gianna Del Rossi is a Philadelphia-based artist, having graduated from the Pennsylvania Academy of the Fine Arts, and soon to graduate from the University of Pennsylvania with a Bachelor of Fine Arts degree. Del Rossi takes inspiration from video games, classical literature and mythology to create narrative-based works of characters and environments in both digital and traditional media. Through these narratives she explores the design, research and development of characters and spaces, with the goal of becoming a video game concept artist.